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Share the Commons

THE GAIA COMMONS ANTIWAR GAME
SHARE THE PLAY & SHARE THE MONEY

The Simplicity of Checkers! The Strategy of Chess!

For 2 Players or Teams • Ages 7 to Adult

Stop warfare?  Really?

After over 5000 years of continuous warfare?

You’ve got to be kidding.

 

No.  Not kidding.  We start with what we know:

  1. Warfare is fighting between armies.
  2. Armies are created and maintained by national governments.
  3. National governments (and armies) are created and maintained by dominant centralized capital.
  4. Dominant centralized capital is the food of warfare.
  5. Decentralize finance (DeFi) and warfare will die.

HELP US DEFI WARFARE!

Buy one game from us ($25)

Buy 10 games from us ($125)

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Humanity’s first nation was created by King Narmer over 5000 years ago.  That dominant warrior and his band of warrior thugs united the upper and lower Nile valleys to create Egypt.  Other dominant warriors created more nations.  Then humanity suffered through history’s first recorded war – when the monarchies of Sumer and Elam battled around 2700 BC.   That war, like every war since then, was fought by armies funded by rulers with access to centralized resources.  In the beginning those resources were warriors, swords, and horses.  To avoid death at the hands of the king’s warriors, vassals provided everything the king wanted.

Eventually a king (Croesus) established coinage.  After that vassels could be taxed with coins, instead of driving cattle and grain from their tiny farms to the king’s home.

Croesus now could tax the vassals with the coins he made, forcing them to exchange resources for his coins.  Refuse and get killed.  Of course, those who did not refuse got coins to exchange with other vassals for resources.  The game was on.

Eventually this all evolved into a modern world with 160 different paper coins (fiat currencies) being exchanged here and there around the globe.  Warfare has never stopped.  (Over 10,000 wars since Sumer and Elam.)  Technology has continuously enabled armies to kill increasingly greater numbers of people, at increasingly greater distances, in shorter and shorter amounts of time.

Yes, it looks like doomsday approaching.  However, we now have an opportunity to do something we have never been able to do until now.  We now can begin to decentralize the coinage (fiat currencies).  We now can starve the beast (warfare).

Our mission is to end warfare on Planet Earth.

We are asking YOU to help us fulfill our mission.

Thank you.

Share the Commons

is the perfect complement to the ancient games of chess and checkers. Computer analysis reveals:

  • 10(44) possible positions in chess
  • 10(20) possible positions in checkers
  • 10(31) possible positions in Share the Commons

Share the Commons combines the simplicity of checkers with the complexity and strategic challenge of chess. As with chess, Share the Comons concentrates the strategic action around the center of the game board – and the game can be won with a single surprise move! 

The Play

Like checkers, Share the commons is fast-moving, simple and easy to learn.

Strategy Twist

In Share the Commons, players move in four directions instead of only two – and jump their own pieces to gain position and capture an opponent’s pieces. This greatly increases the strategic options available on every turn! The best features of chess and checkers are now brought together in one game –

 

SHARE THE COMMONS!

MADE ON SPACESHIP EARTH

P2P =

  • Person to Person
  • Peer to Peer
  • Profits to People

Not corporate greed or war.

 

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